I am a Swiss citizen based in the French part of Switzerland. I’m currently holding an associate Professor position at the University of Applied Sciences of Western Switzerland. I specialize in Human-Computer Interaction. Before that, I founded and managed my own digital communication agency for 17 years. I then joined the team of Professor Kaplan at the Swiss Federal Institute of Technology to work on the Venice Time Machine, a European research project in the field of Digital Humanities. I founded another company (that I still manage today) called Odoma.ch. I am currently pursuing a Master’s degree in Digital Business to validate my practical experience.

Experiences
Current activities
- Associate Professor, COMEM+ Department, HEIG-VD, 100% since July 2018
- Head of the “Users and Interfaces” research group at the Media Engineering Institute (MEI)
- Member of the Department Council, faculty representative
- Member of the Department Council, coordinator of the Integration axis
- Member of the Board of the Media Engineering Institute (MEI)
- Visiting professor at the Geneva School of Art and Design (HEAD) since 2015
- Co-founder and managing partner of Odoma Sàrl (www.odoma.ch)
Experience in R&D project management and team leadership
- Operational management (>17 years) of BBStudio, a communications agency with 25 employees, sales >2.5 Mio. Ability to bring together engineers and designers on multidisciplinary projects.
- Project management in various professional contexts: large companies, start-ups, academia, culture, events, and associations at the Swiss and European levels.
- Since 2018, within Media Engineering Institute, direction of applied research projects involving scientific collaborators with varied profiles: CarbonViz, Durabilia, Museum XTD, Mental Work, DECLIC, V-Museum, Notre Histoire, KMap, and so on.
- Production manager for the following exhibitions: Museum XTD (2021); Mental Work (EPFL Artlab, 2017-18), Lift Conference (Geneva, Seoul, Marseille, 2006-2015); Salone Ludico (HEAD, 2016).
- 2014-2018: led the development of the user interface (UX) for the Venice Time Machine project, EPFL, directed by Prof. Kaplan.
Academic and teaching experiences
- Creation of four teaching modules (2nd and 3rd year Bachelor) in media engineering: UX User Experience, UI Interface, UX Laboratory, Information Architecture, and Ergonomic Analysis.
- Design and implementation of the HCI Laboratory, located at HEIG-VD’s Saint-Roch site.
- Guest lecturer University of Berne – MAS ALIS (Archival, Library and Information Science)
- Creating the “Startup Challenge Week” in 2020 brought together Media Engineering and Management Bachelor students in mixed groups—complete organisation and follow-up of the week, as well as constitution of the jury.
- Since 2015: Guest lecturer at the Haute École d’Arts et Design de Genève, creating a specific “Industrial Design” course for Master’s Media Design students.
- 2016-2017 – EPFL/Head: introduction to design thinking and user experience, Master level.
- UX expert for Innokick Master
Development of partnerships with:
- Pedagogical School-Vaud – DECLIC project
- University of Applied Sciences Fribourg – Durabilia project
- University of Arts and Design Geneva – reciprocal participation in juries (master, startup challenge week)
- Development of a network of external UX/UI experts for Bachelor’s work
- University of Applied Sciences Valais (2024) – Multidisciplinary pedagogical project
- University of Lausanne, through Professor Yannick Rochat and the EMOGARES project (SNSF Switzerland-Ukraine, submitted).
Communication skills and experiences
Design methodology for media products:
- UX / UI design of pioneering large-scale digital projects: Bibliothèque Nationale de France (2013-17); Venice Time Machine (2014-2018); Mental Work (2017-19); Durabilia (2023-…).
- Exploratory design methods: Design Fiction, Tangible Interfaces and IoT, direct neural interfaces, and new realities (augmented, virtual and mixed).
- Co-design methods: Systemic Design Framework (British Council), Double Diamond for Kids (collaboration with HEP-VAUD – publication in progress).
- Design of games for social purposes (Durabilia, EMOGARES).
Communication strategy, dissemination and popularization:
- Communication strategy for the MI sector with the slogan “Become a player in the digital transition”, used on numerous occasions. Significant impact on registrations.
- Communication, outreach and project presentations (History of VR, Gamepads, Sustainability)
- Launch of the IM Yearbook, an annual publication communicating the research and teaching activities of the Media Engineering department.
- Strong involvement in HEIG-VD’s presence at the Numerik Games festival since 2018.
- Production of 5 design fiction short films on the future of digital media for the M50 jubilee. Design of a business model for SMEs linked to the Design Fiction approach. Distribution scheduled for 2024.
- Extensive cultural network (museums, foundations, institutes).
- Excellent graphic and 3D design skills
Main applied research projects
As project manager:
2023 – Durabilia – Fonds HES-SO
2021 – 2024 – DECLIC with HEP Vaud – Digital Culture and Fundamental Learning – Fonds SEFRI
2021 – CarbonViz Home – Innosuisse Fund
2022 – Museum XTD – Digital transformation of cultural institutions – Fonds Etat de Vaud
2022 – ByteSim – HEIG-VD, Romande Energie and City of Lausanne funds
2021 – CarbonViz – Innosuisse fund
2021 – V-Museum – Generic system for enhancing museum collections – HES-SO and MdA funds
2019 – Fonsart: L’inédit and Date My Romandie – Online newspaper and game using archives – Fonds RTS
2018-2021 – Mental Work – Hasler Fund (Foundation)
As a scientific collaborator:
2014-2018 – EPFL, Venice Time Machine project – Fonds FNS et EPFL
2015-2016 – EPFL, European Project READ – European Research Funds
2017-2018 – EPFL & Cà Foscari University – Venice, Venice Scholar Index – Fonds FNS
Total funds obtained since 2018 (research and mandates): >CHF 900’000.-.
Entrepreneurial experience:
- 1998-2015: founder and director of BBStudio, digital communications agency, 25 employees, sales >2.5 Mio
- 2016-present: co-founder and managing partner of Odoma Sàrl, consulting activities, Swiss and European client network (Berlin Natural History Museum; Olympic Museum; I Tatti Foundation – Florence; Cité des Sciences, Paris; Flanders Heritage Library (Belgium); PLOS (UK); among others.
- 2021-2023: launch of NiftyValue start-up financed by US funds. Development of an AI system for visual similarity between visual productions and price prediction.
Publications:
- Kappeler, G., Bolli, L. & Passeraub, J. (2023 soumis). Le jeu de faire semblant à l’ère numérique : comment les enfants utilisent-ils le matériel déconnecté ? Revue de recherche en Littératie Médiatique Multimodale.
- Bolli, L. (2023), Bienveillant faiseur de mot / Où est passé le futur?, Éd. ArmaSuisse-Hypothesys
- Bolli, L. (2019), Interfaces neuronales directes, interaction humain-machine et projection d’organe. Contribution Conference: Cyborg et Handicap
- Colavizza, G., Romanello, Bolli, L., Ferronato, S., & Kaplan, F. (2018, June 27). The Scholar Index: Towards a Collaborative Citation Index for the Arts and Humanities. Zenodo. https://doi.org/10.5281/zenodo.1299240
- Bolli, L. (2018), Histoire de la VR en 13 dates clés – Éd. HEIG-VD/MEI
- Nova, N., & Bolli, L. (2013). JoyPads !: le design des manettes. Éd. Moutons électriques.
- Kakabadse, N. & Bolli, L. (2010), Technology Overload, Éd. Walabab
- Girardin, F., Nova, N., & Bolli, L. (2008), Sliding Friction, Éd. Walabab
Commitments:
- Committee member, Association des Amis des Musées de Pully (2022 – present)
- Member of the Advisory Board of the Science et Cité Foundation (www.science-et-cite.ch)
Langages: French (mother tongue), English (C1), Portuguese (B2), German, Italian (A2).
Laurent Bolli
Born May 09, 1972, lives in Pully, father of two children (aged 19 and 24)
Specialist in human-computer interaction
Associate Professor HES-SO – Media Engineering HEIG-VD
Industrial Design Diploma, ECAL 1992-1997
Co-founder Odoma sàrl (still active)